Getting
Started
Build your first game with Crowe Engine in under 30 minutes
System Requirements
Ensure your development machine meets these specifications
Minimum Requirements
- OS: Windows 10/11, macOS 10.15+, Ubuntu 20.04+
- CPU: Intel Core i5 / AMD Ryzen 5 (4+ cores)
- RAM: 8GB DDR4
- GPU: DirectX 11 compatible, 2GB VRAM
- Storage: 10GB free space (SSD recommended)
Recommended Specs
- OS: Windows 11, macOS 13+
- CPU: Intel Core i7 / AMD Ryzen 7 (8+ cores)
- RAM: 16GB+ DDR4
- GPU: RTX 3060 / RX 6600 XT, 8GB+ VRAM
- Storage: 50GB+ NVMe SSD
Installation Process
Download the SDK
Visit the Developer Portal and download the latest SDK installer for your platform. The installer includes the engine, editor, documentation, and sample projects.
Go to DownloadsRun the Installer
Launch the downloaded installer and follow the setup wizard. Choose your installation directory and select which components to install. The process typically takes 5-10 minutes.
$ sudo ./CroweEngine-3.5.2-Installer.runConfigure Your IDE
Install the Crowe Engine extension for Visual Studio, VS Code, or your preferred IDE. This enables code completion, debugging, and project templates.
- Visual Studio 2022 extension
- VS Code plugin
- Rider integration
Create Your First Project
Launch the Crowe Engine Editor and create a new project using one of our starter templates. Choose from 2D platformer, 3D action, VR experience, or start from scratch.
Build Your First Game in 15 Minutes
Follow our quick start tutorial to create a simple 3D game with player movement, physics, and basic gameplay mechanics.
Understanding the Editor
Scene View
3D viewport for building and visualizing your game world. Supports perspective and orthographic views with real time lighting preview.
Hierarchy Panel
Tree view of all objects in your scene. Organize with parent-child relationships and quickly navigate complex scenes.
Inspector
Edit properties of selected objects. Adjust transforms, add components, and configure settings with an intuitive interface.
Asset Browser
Import and manage all project assets including models, textures, scripts, and audio. Drag-and-drop to add to your scene.
Core Concepts
Understanding these fundamental concepts will accelerate your development
GameObjects & Components
Everything in your game is a GameObject. Add functionality through Components like MeshRenderer, RigidBody, or custom scripts. This modular architecture makes complex systems manageable.
GameObject player = new GameObject("Player");
player.AddComponent<MeshRenderer>();
player.AddComponent<PlayerController>();Scenes & Prefabs
Scenes are containers for game content. Prefabs are reusable object templates that maintain consistency across instances. Changes to a prefab update all instances.
The Game Loop
Your game runs in a continuous loop: Update() for game logic, FixedUpdate() for physics, LateUpdate() for cameras, and Render() for drawing. Understanding this cycle is key to proper game architecture.