Quick Start Guide

Getting
Started

Build your first game with Crowe Engine in under 30 minutes

System Requirements

Ensure your development machine meets these specifications

Minimum Requirements

  • OS: Windows 10/11, macOS 10.15+, Ubuntu 20.04+
  • CPU: Intel Core i5 / AMD Ryzen 5 (4+ cores)
  • RAM: 8GB DDR4
  • GPU: DirectX 11 compatible, 2GB VRAM
  • Storage: 10GB free space (SSD recommended)
Step by Step

Installation Process

01

Download the SDK

Visit the Developer Portal and download the latest SDK installer for your platform. The installer includes the engine, editor, documentation, and sample projects.

Go to Downloads
02

Run the Installer

Launch the downloaded installer and follow the setup wizard. Choose your installation directory and select which components to install. The process typically takes 5-10 minutes.

$ sudo ./CroweEngine-3.5.2-Installer.run
03

Configure Your IDE

Install the Crowe Engine extension for Visual Studio, VS Code, or your preferred IDE. This enables code completion, debugging, and project templates.

  • Visual Studio 2022 extension
  • VS Code plugin
  • Rider integration
04

Create Your First Project

Launch the Crowe Engine Editor and create a new project using one of our starter templates. Choose from 2D platformer, 3D action, VR experience, or start from scratch.

Build Your First Game in 15 Minutes

Follow our quick start tutorial to create a simple 3D game with player movement, physics, and basic gameplay mechanics.

1. Create Project: Use the "3D Template" starter
2. Add Player: Drag Character Controller prefab into scene
3. Write Script: Create simple movement controller in C#
4. Test & Build: Hit Play to test, then build for your platform
Editor Interface
Interface Tour

Understanding the Editor

Scene View

3D viewport for building and visualizing your game world. Supports perspective and orthographic views with real time lighting preview.

Hierarchy Panel

Tree view of all objects in your scene. Organize with parent-child relationships and quickly navigate complex scenes.

Inspector

Edit properties of selected objects. Adjust transforms, add components, and configure settings with an intuitive interface.

Asset Browser

Import and manage all project assets including models, textures, scripts, and audio. Drag-and-drop to add to your scene.

Core Concepts

Understanding these fundamental concepts will accelerate your development

GameObjects & Components

Everything in your game is a GameObject. Add functionality through Components like MeshRenderer, RigidBody, or custom scripts. This modular architecture makes complex systems manageable.

GameObject player = new GameObject("Player");
player.AddComponent<MeshRenderer>();
player.AddComponent<PlayerController>();

Scenes & Prefabs

Scenes are containers for game content. Prefabs are reusable object templates that maintain consistency across instances. Changes to a prefab update all instances.

The Game Loop

Your game runs in a continuous loop: Update() for game logic, FixedUpdate() for physics, LateUpdate() for cameras, and Render() for drawing. Understanding this cycle is key to proper game architecture.

Ready to Start Building?

Download the SDK and create your first game today

Download SDK